Cyborg

People who have assimilated 60-80% of their bodies are known as cyborgs. While they remain individuals with distinct minds and choices, the nature of their ambitions has resulted in something resembling a hive mind. They tend to be wealthy and are most commonly found in higher-ranking government jobs. Making up 16.4% of Thaeta’s population, they are more concentrated in government-sponsored cities.

Individuals of this classification tend to share the mentality that synthetic parts are a necessary improvement in not only themselves, but the whole of humanity. For this reason, a good portion of cyborgs consider the classification less a definition and more as the final transition stage to complete assimilation. Still, only a fraction actually do reach android status, due to ease of complacency at this level.

Cyborgs are typically social creatures, and boast a majority among the ranks of world-recognized celebrities in athletics and cinema. The degree of assimilation is often as much a statement of financial status as it is social or political. Even the less wealthy tend of have a greater chance of rising in the ranks, if they know how to take advantage of government subsidies on synthetic parts.

Skill Table
Cyborgs can begin the game with 5 extra attribute points in Culture OR Agility.

Cyborgs can start with up to 5 total points in the Magic attribute.

Synthetic Parts
Cyborgs may start with a low-level implant (as approved). Cyborgs are more likely than organics or bionics to be approved for extra implants. Cyborgs can start with any one of the following sets of synthetic parts. Individual pieces of a set can be exchanged for a different but equivalent part.


 * Low Level Cyborg
 * FIT Chips (Filter, Immunity, Tracking) and Other Chips, unless redundant
 * Transplants: Dual Eye, Dual Limb, Whole Respiratory (Or Other Major System), Liver
 * Bone Reinforcement and Muscle Augmentation
 * Some Glandular Implants, Mainly Those Relating to Replaced Organs and Organ Systems
 * Some Aesthetic Epidermal Transplants
 * Telephone Implant, Sensory Augmentation in Ears
 * Grid Connection


 * Medium Level Cyborg
 * FIT Chips (Filter, Immunity, Tracking) and Other Chips, unless redundant
 * Transplants: Dual Eye, Majority of Limbs, Whole Respiratory, Whole Digestive, Liver, Heart
 * Many Major Endocrine Glands replaced, including those related to the brain
 * Aesthetic Epidermal Transplants, including Facial Construction
 * Telephone Implant, Sensory Augmentation in Ears and Nose
 * Synthetic Blood and Lymph
 * Grid Connection


 * High Level Cyborg
 * FIT and Other Chips deemed redundant with implants
 * Transplants: Whole Skeletamuscular System, Whole Respiratory/Digestive/Renal System, Liver, Heart
 * Glands replaced or absent deemed redundant with synthetic organs
 * Aesthetic Epidermal Transplants, including Facial Construction
 * Telephone Implant, Sensory Augmentation in Ears, Nose and Tongue
 * Synthetic Blood and Lymph
 * Grid Connection