Bionic

When a human has opted for technological implants that go beyond the mandatory chips implemented in every child born on Thaeta, they are classified as bionic. It is the first step towards technological assimilation and is widely supported and even encouraged by the Nexus; the government will often subsidize procedure costs to those it considers steadfast or necessary to the advancements of its interests. Bionics range anywhere from 5% to 59% assimilation, making their classification the most diverse and common: a recent census reflects 43.8% of Thaeta’s human population fall into this category.

There are many things that motivate humans to get implants. Many use the implants to augment and stretch their human capabilities; others replace lost limbs or failing organs to prolong their life; few choose to get implants for esthetic reasons. Implants have varying impact on a bionic's way of life, but most still maintain their human individuality, creativity, and ambition.

Bionics with proper license can access the grid through the means of a computer or through an implanted device on their person. The ability to use magic is hindered by technological implants.

Skill Table
Bionics can begin the game with 5 extra attribute points in Strength OR Agility.

Bionics can start with up to 10 total points in the Magic attribute.

Synthetic Parts Bionics can start with any one of the following sets of synthetic parts. Individual pieces of a set can be exchanged for a different but equivalent part.


 * Low Level Bionic
 * FIT Chips (Filter, Immunity, Tracking)
 * Communication Chip
 * Eye Transplant OR Forearm Transplant


 * Medium Level Bionic
 * FIT Chips (Filter, Immunity, Tracking)
 * Communication Chip, Radio Chip, Fitness Chip
 * Eye Transplant, Whole Arm Transplant
 * Grid Connection


 * High Level Bionic
 * FIT Chips (Filter, Immunity, Tracking)
 * Radio Chip, Fitness Chip AND Other Chips
 * Eye Transplant, Dual Arm Transplant, Dual Lung Transplant (Or Other Major Organ)
 * Bone Reinforcement and Muscle Augmentation
 * Telephone Implant
 * Grid Connection